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The P47 Airplane Model Project was done using both 3ds Max and Photoshop. Starting in 3ds Max, we used blueprints of a P47 plane to model our own, using tools like symmetry, bevel, and extrude. A template of all the P47's polygons was created using the UV editor, and was then transported to Photoshop where images, text, and colors were added. This file with all of the customization was placed on the plane's body in 3ds Max to complete the plane. A picture of the P47 was rendered using alpha transparency and placed on a poster in Photoshop. This plane will be used later in the Bad Dreams video game.

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